Flagship Games

Game Reports

Two tabletop flags featuring the United States' flag (left) and the Russian flag (right).

2025 Crisis 2030 Game

The MIT Wargaming Lab’s 2025 flagship game, Crisis 2030, examined the interaction between government and private-sector actors during a high-intensity international crisis. Conducted over two days, the game brought together 30 participants from government, industry, and academia. Players were organized into four teams representing the U.S. government, European governments, the Russian government, and private-sector actors from the United States and Europe. Each team sought to advance its political, commercial, and military interests while responding to the evolving crisis. The game highlighted key questions about how conflict and escalation dynamics may change as commercial actors play an increasingly central role in national security.

The 2025 game report will be available soon.

 
Game participants around a table, looking at a map

2024 Taiwan Nuclear Game

The Lab's 2024 Taiwan nuclear game, conducted with CSIS, examined nuclear dynamics in a Chinese invasion of Taiwan. What creates the greatest pressure for nuclear weapons use in such a conflict? What happens if nuclear weapons are used? To answer these questions, the MIT-CSIS team modifies its existing Taiwan conventional invasion wargame to include nuclear weapons. Two of the 15 iterations were run at Endicott House, with 20 experts taking the role of U.S., Chinese, and Japanese military commands.

The 2024 game report is available here.

 
People around a table in a darkened room, watching a viewscreen

2023 US-China Economic Statecraft Game

In June 2023, the MIT Security Studies Program Wargaming Lab conducted a simulation in which the United States used economic statecraft tools to respond to a political-military crisis over Taiwan. Thirty experts convened to play nearly a dozen countries over a two-day wargame.

The 2023 game report is available here.

 

Game Articles

 

2025 Crisis 2030 Game

Lin-Greenberg, Erik, Benjamin N. Harris, and Daniel Cebul. "Corporations in the Crosshairs: Commerical Actors, Conflict Escalation, and Crisis Simulation," Simulation and Gaming (2025).