Wargaming Nuclear Deterrence and Its Failures in a U.S.–China Conflict over Taiwan | 2024 | News

Wargaming Nuclear Deterrence and Its Failures in a U.S.–China Conflict over Taiwan
Eric Heginbotham | Center for Strategic & International Studies (CSIS)
Board Gaming Pieces

SSP’s Eric Heginbotham and Charles Glaser join a panel discussion hosted by Center for Strategic & International Studies (CSIS) on "Confronting Armageddon: Wargaming Nuclear Deterrence and Its Failures in a U.S.-China Conflict over Taiwan".

 

 

 

This study examines nuclear dynamics in a Chinese invasion of Taiwan, a war that the authors hope will never occur. What creates the greatest pressure for nuclear weapons use in such a conflict? What happens if nuclear weapons are used? To answer these questions, the CSIS-MIT team modified its existing U.S.-China wargame to include nuclear weapons and ran it 15 times. 

The greatest pressure for nuclear use came when China teams reached a crisis: their invasion was in danger of a defeat that might threaten Chinese Communist Party (CCP) rule. To dissuade China from gambling for resurrection—using nuclear weapons to salvage a failing conventional campaign—U.S. diplomacy was much more important than nuclear brinksmanship. Favorable outcomes were possible, but total victory was unachievable. The United States must therefore be prepared to successfully prosecute a high-end conventional war while at the same time providing face saving off-ramps to the adversary. To do otherwise risks a nuclear holocaust, as indeed occurred in three game iterations.

 

[Access full article]

From the Center for Strategic & International Studies (CSIS)